Week Overview
Project Update #2: Done With The Basics
Now that last week's work setting up all of the templates, blueprints, and layouts that I need is done, I'm able to start rapidly producing modules for my maps. I'm happy with how it's turning out, and while I've needed to reword a few modules multiple times to get them feeling and reading the way I want them to be, I think I've got a good workflow down.
This week, I finished off the C++ Basics map, cracking out the rest of the basic room and filling out the rooms for functions, classes, and advanced topics. The full list of modules and screenshots of each can be found below.
Next week, I get to start on the Object-Oriented Design map (or the OOD map as I like to call it; the Doctor Who fan in me is showing). I'll focus that map primarily on the principles of Object-Oriented Programming & Design, and the images I'll show will be less code snippets and more conceptual representations of modules.
Project Progress
Click on images to open them in a larger view.
Jump to:
- General
- C++ Basics Map
- Object-Oriented Design Map
- Unreal Applications Map
- General - Jump to Top
- I've added room titles to the rooms provided by the default content examples project. This will help to show users what information should pertain to what topic as they traverse the level.

- C++ Basics Map - Jump to Top
- This week I focused on the C++ Basics map. The map is in its finished state and is ready for shipping - the below screenshots show the progress I've made on the map since last week.
- Section: Basics
- I've finished off what I want for this section, adding a module about headers vs. C++ files and filling out information for both modules on loops.
- Header & C++ Files

- Loops: While & Do-While

- Loops: For & Range-Based For

- Section: Functions
- Section: Classes
- Section: Advanced
- Object-Oriented Design Map - Jump to Top
- Nothing on this map this week. Next week though, look out!
- Unreal Applications Map - Jump to Top
- Nothing on this map this week. :(













