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Week 14 - Project Update #4: Short Holiday Update

Week Overview

Project Update #4: Short Holiday Update

As this week was a break for RIT, I headed home and spent time with my family which means I only had a short amount of time to work on this project. I finished off the Object-Oriented Design map, and I'm ready to start on the Unreal Applications map next week.

The Unreal Applications map will take up the rest of the semester in terms of time, as it has the most content by far. I'm planning to have a few more interactive elements in this map, but a lot of it will still be code screenshot-based due to the topics I'm covering.

Project Progress

Click on images to open them in a larger view.
Jump to:
- General
- C++ Basics Map
- Object-Oriented Design Map
- Unreal Applications Map

  • General - Jump to Top
    • Nothing this week!
  • C++ Basics Map - Jump to Top
    • Nothing this week!
  • Object-Oriented Design Map - Jump to Top
    • The majority of this week was focused on finishing off the OOD map, leaving me ready to tackle the Unreal Applications map next week. I finished up the OOP in C++ section of the map (the modules are listed below).

    • Constructors & Destructors

    • Access Specifiers

    • Overloading & Overriding

  • Unreal Applications Map - Jump to Top
    • Nothing this week!