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Week 15 - Project Update #5: Unreal Applications

Week Overview

Project Update #5: Unreal Applications

The end of the semester approaches! As all of my courses are now in final project/exam mode, I've had significantly less time to work on this project. As a result, I didn't get as much done as I had hoped to, but I'll have a lot more time than normal this week as classes are no longer in session.

I expect to be able to finish this project within the next week and a half, as the final deadline for it is Monday, December 12. This week, I finished up one section of the Unreal Applications map and almost finished another, focusing on the basics of Unreal's C++ code and its integration with Blueprints.

Project Progress

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Jump to:
- General
- C++ Basics Map
- Object-Oriented Design Map
- Unreal Applications Map

  • General - Jump to Top
    • Nothing this week!
  • C++ Basics Map - Jump to Top
    • Nothing this week!
  • Object-Oriented Design Map - Jump to Top
    • Nothing this week!
  • Unreal Applications Map - Jump to Top
    • This week, I finished off the first section (Blueprint & C++ Basics) and got most of the way through the second section (Class Setup) with only two modules left. (the modules are listed below).
    • Blueprint & C++ Basics

      • Blueprint vs. C++

      • Blueprint Inheritance

      • C++ Prefixes

      • Finding the C++ Equivalent to a BP Node

    • Class Setup

      • Components

      • Reflection System

      • UPROPERTY & UFUNCTION

      • Variable Access Specifiers

      • AllowPrivateAccess