Week Overview
Project Update #6: Output, Download, & Takeaways
🎉We've reached the finish line! This week, I finished off my final project for my independent study and so my journey as documented on this blog has come to an end. However, I'll still keep learning of course so my journey itself is it not over yet!
I've had a lot of fun in this study learning about a new language and how I can utilize Unreal to my advantage by leveraging both C++ and Blueprint languages together.
The final project files for this independent study are publicly available and can be downloaded from here. These files are a zipped version of the project and will need to have their source code recompiled. For a larger zip file containing the entire project folder (doesn't need to be recompiled), please use this link instead.
The modules I've completed this week along with some overview shots of the maps I've created can be seen below. Next, I'd like to talk about some takeaways I have after completing this independent study.
Takeaways
Project Progress
Click on images to open them in a larger view.
Jump to:
- General
- C++ Basics Map
- Object-Oriented Design Map
- Unreal Applications Map
- General - Jump to Top
- While I made no significant progress in general this week, I have finished the project itself. The project files are publicly available for download and perusal above.
- C++ Basics Map - Jump to Top
- Object-Oriented Design Map - Jump to Top
- Unreal Applications Map - Jump to Top
- I finished off my third and final content map this week, along with the project! This week centered around some of the more advanced topics, finishing off my Class Setup section and working through the C++ to Blueprint & Back as well as Miscellaneous sections. The modules I completed are listed below.
- Class Setup
- C++ to Blueprint & Back
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- Events - Implementable & Native

- Referencing Other Actors & Components

- Dependency Injection

- Hard References

- Delegates

- Miscellaneous














