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Showing posts from November, 2022

Week 14 - Project Update #4: Short Holiday Update

Week Overview Project Update #4: Short Holiday Update As this week was a break for RIT, I headed home and spent time with my family which means I only had a short amount of time to work on this project. I finished off the Object-Oriented Design map, and I'm ready to start on the Unreal Applications map next week.

Week 13 - Project Update #3: Objects & Orienting

Week Overview Project Update #3: Objects & Orienting This week was primarily focused on the Object-Oriented Design map. I split the map into three rooms: Object-Oriented Programming Principles, Object-Oriented Design Strategies, and Object-Oriented Programming in C++. This map is by far the smallest as the majority of this study was focused on C++ and I have a pretty solid base knowledge of OOP, but I still wanted to go over the principles of the paradigm as well as some interesting bits of knowledge from the semester.

Week 12 - Project Update #2: Done With The Basics

Week Overview Project Update #2: Done With The Basics Now that last week's work setting up all of the templates, blueprints, and layouts that I need is done, I'm able to start rapidly producing modules for my maps. I'm happy with how it's turning out, and while I've needed to reword a few modules multiple times to get them feeling and reading the way I want them to be, I think I've got a good workflow down.

Week 11 - Project Update #1: Foundations

Week Overview Project Update #1: Foundations It begins! The final project for this independent study has started. To reiterate from previous posts, the project is aimed at demonstrating what I've learned over the course of the study and will do so by implementing a custom version of the Unreal Content Examples maps from Epic Games.